Why All The Complicated Terms? Macrocycles, mesocycles and microcycles … extensive and intensive workloads … training means and methods … general and special tasks … no doubt about it, periodization has its share of jargon! There are probably two reasons for that: First, periodization theory originated in Eastern Europe, and many of the original terms don’t translate well. Second, we try to impress our peers with our ability to speak “coacheze”. This has enhanced periodization’s mystique, but also alienated people in the process. At the very least, many coaches in the West still perceive it as a foreign idea. This is unfortunate because the central idea couldn’t be much more straightforward. Demystifying The Concept Training periodization is the equivalent of game planning. In much the same way that coaches use certain plays or tactics to set up others during competition — and do so much advance planning and preparation in general — certain training tactics can be used to set up the effect of others. It’s basic game theory, or strategic thinking, applied to one’s training program. But, as is the case when designing a game plan, it’s easy to miss the overall strategy if you’re focusing only on the X’s and O’s. So here’s an alternative definition of periodization*: the use of planned unpredictability to manipulate or outmaneuver another player — which in this case is the body’s adaptive mechanism. The goal is to influence your counterpart to adjust or redirect its actions in probable ways and prevent it from accommodating your tendencies. This is no easy task considering that our adversary is very “smart”, having the collective wisdom of millions of years of evolution (and all the accompanying stressors it is prepared for). We need a principle-based approach to the game because there’s no reason to expect simplistic methods to be effective. This brings us to a critical distinction: In contrast to athletics, where a competitive strategy is used to achieve a “win-lose” outcome, the key in training is a cooperative strategy aimed at a “win-win” result. Although the basic principle of game theory applies in either case, complementing rather than defeating another player is the strategy of choice in this situation. In this sense, periodization is a form of “coopetition”. * A game is any situation of strategic interdependence where one player’s decisions and/or actions interact with another’s. Such “games” can be very real, the players need not be persons, and their interactions need not be adversarial. Indeed, a recurring concept in game theory is that convergence (not conflict) of interest is the rule rather than the exception in many circumstances. Coaching is often described as the science of total preparation. In some respects (e.g. game planning, play calling), it can also be described as the art of systematic unpredictability. The trick is to mix your plays with no demonstrable pattern in order to prevent your adversary from effectively countering your tactics. This involves a randomized plan intended to thwart an opponent’s ability to anticipate your next move or concentrate its resources at a single point of attack. The essence of a periodized program design is to skillfully combine different training methods in order to yield better results than can be achieved through exclusive or disproportionate use of any single tactic — even a dominant one. A “mixed methods” strategy can exploit certain physiological responses and achieve specific objectives. The first step in the planning process is to classify training tactics into a rational system. Tables 1-2 outline two reasonable schemes of strength and endurance development methods, respectively, that can be used as a sort of “playbook”. These reflect general agreement in the literature, making them useful examples.